Each nation/clan in this mode has their weakness and power, something less and something more compared to others, but their techtree won't be twisted like it was intended to be in my concept/ideas thread. Normal mode will set the standard campaign playthrough, with common cinematics and briefings.Įnhanced mode will show more lore-wise detailed scenes and will allow the player to choose few of the many factions to play the campaign with. It will be possible to select between "normal" and "enhanced" version at the beginning of each campaign. Here's the rest of the original post below, reiterating the key-features of this project what mostly makes it original from others.
Unfortunately I had to rely mostly on myself for the beta-testing of the Enhanced Orc Campaign, and I was lucky I had some help for its Normal Mode.įixes for said imperfections will be released along with the Secret Campaigns, and the update will also include new units, some added abilities and several adjustments on some maps.
Featuring the Nations of Alterac and Gilneas